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Introduction to Creative Thinking in Business

DSM4600  

TitleIntroduction to Creative Thinking in Business
CodeDSM4600
SchoolRBS
Module Level4
Module CodeDSM4600
Available SummerN
Semester1
Credits6
ECTS Credits3
Contact Hours48
Course Length (wks)12
Course LeaderDr. Noemi Sadowska
LecturersHelen Johannessen
Course Aims
The module aims to:

Clarify the importance of creativity and creative thinking to business organisations.

Contextualise the value of creativity and creative thinking as a component of innovation and present links to design practice and its implications for business success.

Provide a hands-on experience of implementing creative ideas into organisation through application of selected professional design tools to generate business suitable outcomes and promote innovation.

 

 

Course Content
 
Problem solving and analysis

Teamwork

Written and oral communication

Use of information technology

 

Learning OutcomesOn completion of this module, students should be able to:

LO1  Demonstrate a broad understanding of creativity, creative thinking and its relation to business as a key ingredient in innovation, whilst being aware of its links to design practice.

LO2  Assess design outcomes as examples of creative thinking/practice and their suitability to a defined business context.

LO3  Demonstrate an ability to cite examples of creative thinking which resulted in innovative products or services within a global context.

LO4  Demonstrate an understanding and ability to use a selection of design tools and processes that allow creative ideas to become business suitable products or services.

LO5  Understand the importance of creativity to innovation and its implementation within business organisation as it applies to the student’s personal context.

 

Presentation
 
Teaching will be through lectures, guest speaker seminars and in-class tasks.

 

Reading RecommendedThe following books are regarded to be classics in this field, despite earlier publication dates.

DE BONO, E. (1986): Six Thinking Hats. Viking

DORST, K., CROSS, N. (2001). Creativity in the Design Process: Co-evolution of Problem–solution. Design Studies 22 (5). (pp 425-437)

KAO, J. (1996): Jamming: the Art and Discipline of Business Creativity. Harper Business

KAO, J. (1989): Entrepreneurship, Creativity and Organization: Text, Cases, and Readings. Prentice-Hall. Englewood Cliffs, NJ

MAJARO, S. (1992): Managing Ideas for Profit-The Creative Gap. McGraw-Hill

MAUZY, J. and HARRIMAN, R. A. (2003): Creativity Inc.: Building an Inventive Organization. Harvard Business School Press.

NELSON-JONES, R. (1997): Using Your Mind. Creative Thinking Skills for Work and Business Success. Cassell

OSBORNE, A. (1993): Applied Imagination. Schibner

 


Reading RequiredSIU, K. W. M. (2003): Users’ Creative Responses and Designers’ Roles. Massachusetts Institute of Technology. Design Issues: Volume 19, Number 2 Spring 2003. (pp 64-73)

 

VON STAMM, B. (2003): Managing Innovation, Design and Creativity. John Wiley. Chichester

Pre-Requisites

None

Asseseement Methods
Project A - Week 4 - 35%   Project B - week 8 - 35%   Process Diary - Week 12 - 30%
Weekly Schedule
Defining creativity

Developing an understanding of creativity, its importance to business as a key ingredient in innovation, its implications in design. Considering cross-cultural context and its impact on creativity. Exploring the link between creativity and design.
Embedding creativity in business
Using design process as a tool to implement creativity in business. Exploring in depth various aspects of design process from the design practitioner’s perspective. Using a series of practical tasks, providing students with a platform to experience the use of a spectrum of design tools, explore the challenge of working with a design brief, arrive at design solution and reflect on their work.
Evaluating creativity through questioning of design outcomes
Investigating what constitutes quality in design. Creating taxonomy of values that could qualify design as successful. What is ‘good’ design from the design discipline perspective versus what general public conceives as such.


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